Rob Pike: Rules of Programming

Snippet from: Notes on C Programming

  • No Speed Hacks : You can't tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don't try to second guess and put in a speed hack until you've proven that's where the bottleneck is.
  • Measure before tuning : Don't tune for speed until you've measured, and even then don't unless one part of the code overwhelms the rest.
  • No Fancy Algorithms : Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don't get fancy. (Even if n does get big, use Rule 2 first.)
  • Use Simple Data Structures : Fancy algorithms are buggier than simple ones, and they're much harder to implement. Use simple algorithms as well as simple data structures.
  • Data Dominates : If you've chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.

Last Updated: 2024-04-19


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